The Walking Dead: Saints & Sinners is a visceral game built for VR. I helped bring to life most of the walkers with motion capture and hand key animation. I also helped animate a variety of humans for both gameplay and cutscenes.
In addition to animation, I performed technical roles such as building Maya tools, scripting Unreal Engine 4 Animation Blueprints, and implementing the animations in-game. Led by an amazing lead and an experienced combat designer, I hope my animations make players jump in fear.